Relationship Dialogue Overhaul Amazing Follower Tweaks

  суббота 04 апреля
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Relationship Dialogue Overhaul Amazing Follower Tweaks 6,5/10 9336 votes

Amazing Follower Tweaks SE 通称「AFT. Relationship Dialogue Overhaul – RDO – Japanese 音声日本語化 Realistic Conversations Relationship Dialogue Overhaul や Immersive citizens と併用するよう作られているようだ。NPC同士が会話するようになり、表情もつくとか。.

Relationship Dialogue Overhaul Amazing Follower Tweaks

NPCs and creaturesInteresting NPCs is packed with new characters scattered all over Skyrim, each with their own background, schedule and branching dialogue. There’s over 250 of them, including marriage prospects, followers and quest givers. Followers also have unique commentary, insights and questlines, so there’s plenty of reasons to ditch the largely forgettable vanilla cast and travel with some new pals.Skyrim’s NPCs aren’t always the sharpest knives in the drawer, but Immersive Citizens alleviates some of that by delving into their empty heads and leaving something there. With these tweaks, NPCs respond in more realistic and diverse ways to things like weather, attacks and their day-to-day schedules, depending on who they are. Most important is the survival instinct feature, letting NPCs evaluate threats and act accordingly.We’ve all killed our fair share of draugr and dragons (too many, probably), so thank goodness for Immersive Creatures and its long list of mostly lore-friendly monsters and creatures waiting to be battered. This throws in everything from warring goblin tribes to considerably more exotic and indescribable nightmares.

Amazing Follower Tweaks on Nexus I realize STEP seems to favor EFF, but having used both, I prefer AFT because: Ability to transform companions into Werewolf/Vampires (also compatible with Moonlight Tales, just need to use the drink blood option) Ability to have followers stay closer or farther from you with in-game options rather than ini. Required for 'Relationship Dialogue Overhaul - Immersive Horses Patch'. Nelacar - Marry and Follow. Amazing Follower Tweaks Dheuster & chinagreenelvis - Immersive Amazing Follower Tweaks. Based on the relationship the NPC has with player that works with the existing dialogue from the game.

The world a bit more deadly. It’s possible to tweak this mod to your liking, removing creatures and changing the difficulty via the menu.Skyrim’s supposedly warring factions don’t really get up to very much, but Immersive Patrols thrusts them into conflict a bit more often. It creates patrols for not just the factions of the civil war, the Stormcloaks and Imperials, but also the Dawnguard and Thalmor. There are even some raider patrols, too. These warbands clash in specific areas, with forts and territory changing hands depending on the outcome of the battle. It makes Skyrim feel like a more mutable place, and importantly one that doesn’t need you to get involved for changes to happen.Ever wanted to traipse around Skyrim with your very own supernatural band? Amazing Follower Tweaks is an extremely helpful follower management tool that lets you have multiple followers, organise their equipment and give them orders, but the best bit is being able to turn them into vampires and werewolves.

The limit is five followers, but that’s much more impressive when it’s five deadly, magical monsters with a thirst for blood and flesh.Speaking of deadly, magical monsters with a thirst for blood and flesh, this mod makes NPCs run away when one of them attacks. Dragons and vampires will scare off NPCs, making them run to their home or the nearest inn until the area is safe again. No more risking your life to save some idiot with a torch who’s decided they can fight a dragon. Guards and Warrior Guild members will, of course, still impotently flail at monsters, since it’s their job.It’s pretty clear why most people in Skyrim travel by foot – their horses are terrible. Not with Convenient Horses, however. The name doesn’t paint the full picture. Sure, it makes horses a lot more convenient, letting you loot, harvest and interact with the world while you’re riding, along with other time-saving features, but it also makes horses deeper generally.

You can train them, put all of your followers on them, get new equipment via faction quests and crafting, and there’s an encumbrance system.Relationship Dialogue Overhaul makes Skyrim a chattier place. NPCs get a whopping 5,000 lines of new, reactive dialogue, all voiced. The mod’s creators used existing lines, adding them to new situations and, in some instances, creating new bits of dialogue by splicing lines together. NPCs react more realistically, letting you know what they think of you, while followers will take into account their relationship with you. If you’re travelling with your spouse, for instance, they’ll talk to you like a husband or wife rather than just another hired hand.Simply Better Movement Speed tweaks how fast you move while walking, running and sneaking. Walking speed has been significantly boosted, while running is slower. The pace feels more natural, making it necessary to get a horse for long journeys, but making wandering around towns and villages much quicker.

It also makes players the same speed as NPCs, so following people around is no longer a chore where you have to make constant adjustments.Getting lycanthropy is a great way to shake things up, but as much fun as it is to stomp around Skyrim as a massive wolf, the system is pretty underdeveloped. Moonlight Tales, then, is essential if you plan on tearing people apart during a full moon. It completely overhauls werewolves, replacing the perk tree, introducing new abilities, forcing lunar transformations and, best of all, letting you become a werebear. Whichever beastie you pick, you’ll also get lots of different skin choices.

Brief description:Adds over 5,000 lines of completely voiced dialogue for NPCs to use, spanning more than 50 voice types, based on the relationship the NPC has with player that works with the existing dialogue from the game.All lines are voiced using the original voices from the game and consist of existing lines that have been added in new and suitable situations, as well as completely new dialogue created by editing multiple lines together to form brand new ones.Friends talk to you more like friends. Followers have more much to say when speaking to them. If your spouse is a follower, he/she will talk to like a spouse instead of a generic follower.

NPCs who dislike you (not bandits and forsworn, but citizens of towns and cities) will have more insults to say and may even completely stop talking to you if you continue to pester them. Featured In:Description Navigation Guide:1. Voice Types Added & Other Information About Voices2. In-depth Description8.

Localisation/Making Translations/Translations Available11. Other mods:For more information about compatibility with other mods, see the Load Order section of the description.- USSEP:- Fully compatible with patch provided. You need to be using USSEP, it fixes MANY bugs and other issues with the game.- Cutting Room Floor: (Strongly Recommended)- Fully compatible with patch provided.- Guard Dialogue Overhaul: (Strongly Recommended)- Fully compatible with proper load order. See Load Order section.- Serana Dialogue Edit: (Strongly Recommended)- Fully compatible with the correct load order. Load v0.81 before RDO, load v1.0 after RDO.- Open Cities Skyrim:- Technically not fully compatible, but will work together without issues. The main problem is that Open Cities removes the worldspaces that the 5 major cities have. These worldspaces are what RDO uses to check certain lines of dialogue to make sure they're used as intended.- Follower Commentary Overhaul:- Incompatible unless load order is correct.

See Load Order section.- More Follower Voices Mod:- Compatible, but is no longer needed for follower dialogue only. RDO support many more voices and with more dialogue.- If you're using MFVM for Khajiit marriage, keep it installed. RDO does not add marriage dialogue for voices that can't be married in the original game.- Extensible Follower Framework:- Compatible with patch provided. Strongly recommended.- Amazing Follower Tweaks:- Compatible with patch provided.- Immersive Amazing Follower Tweaks:- Compatible with patch provided.- Ultimate Follower Overhaul:- Compatible with patch provided. (Patch available for both v1.2i and v1.2j.b15 of UFO)- Follower Live Package:- Compatible as long as you use the FLP dialogue options for followers recruited under the FLP option.

Amazing Follower Tweaks Readme

Partial patch is provided.- Amorous Adventures (AA):- Fully compatible. No patch need and load order does not matter. Lover dialogue from AA may mix with dialogue from RDO but they do not conflict.- Immersive Speechcraft:- Fully compatible.

No patch needed and load order does not matter.- Wondering about other mods? Check the Load Order section! More mods are listed there!4. Installation/Updating:Install using a mod manager. Mod Organizer is preferred and recommended! If you have installation problems with NMM I won't be able to provide much help since I use Mod Organizer.For manual installation. You should already know how to manually install a mod if that's how you're managing your mods.RDO will overwrite several audio files from Skyrim.esm, Hearthfires.esm, Dragonborn.esm, and USSEP.

This is intentional!RDO will work best when installed just before starting a new game, but can be installed mid-playthrough just fine.Here's the steps for safely installing RDO mid-playthrough and uninstalling if needed:. Load your game and make a save (overwrite an existing save or create a new one). This is Save #1. Wait 3-5 seconds, then make a NEW save (Don't overwrite Save #1). This is Save #2.

Quit the game and install RDO. Start the game and load Save #2. Begin to play the game like normal (don't do anything you don't want to repeat though) to see if you notice problems. If you encounter serious problems, quit the game. Make sure you have any available compatibility patches for the mods you're using. Check xEdit for mod conflicts. If you can't resolve conflicts with xEdit, or don't know how, delete Save #2.

After deleting Save #2, uninstall RDO. Load Save #1 and continue your play-through. Save #1 has no records of RDO and perfectly safe.5. Un-Installation:It's NEVER a good idea to uninstall a mod mid-playthrough and then continue playing on that same save. Doing so can damage your game, even to the point of corruption.Script cleaners are not magical, they can't fix everything. There are records that script cleaners can't repair and will forever be there until you delete all save files that have those records.For uninstalling RDO, just deactivate in your mod manager.But, I only recommend uninstalling RDO before starting a new game or if you're loading a save that has never had RDO installed on it before.6.

Load Order:Load order is very important with RDO to make sure the correct mod(s) is winning the record conflicts.Compatibility patches have been provided for several mods, but not for every mod that RDO will conflict with.If you are unsure of where to place RDO in your load order and are afraid that it will mess up the mods you have installed, place RDO further up in your load order. This will allow your existing mods to continue to work but may cause a feature from RDO to not be seen in-game or a dialogue correction made by RDO may not be carried over. This will NOT break RDO.There are several mods that you SHOULD be loading before RDO so the dialogue fixes made by RDO can work.Load RDO AFTER the following mods listed below:- Follower Commentary Overhaul (FCO).

The two mods conflict with the original follower idle comments. FCO made a few mistakes with making sure the comments would not be used by the wrong person, or at the wrong time. Thus, some followers may end up insulting themselves, family, or other members of their guild.

If you find yourself still wanting to use FCO with RDO, just load RDO below FCO.- Mirai - The Girl With The Dragon Heart. Replaces an original FemaleNord (Mjoll) favor dialogue line with one for Mirai. This is most likely an accidental mistake by the author of Mirai.- Bijin All-In-One-2016 (AIO). Edits idle comments for Mjoll (FemaleNord) in an effort to include the mod 'Shut Up Mjoll' in AIO. RDO also stops Mjoll from being overly talkative as a follower, but does it slightly differently than AIO. With AIO it limits all idle comments to Mjoll only, so her general comments about bandits, draugr, dungeons, etc, will only be used be used by Mjoll.

With RDO, all her comments that are not specifically about her, will be used by other followers with the Female Nord voice (giving them something to say instead of being quite all the time). AIO also prevents some of Mjolls comments from being said more than once. So over time, she'll have less and less to say (and will actually end up repeating the same lines because she won't have as much to say). With RDO, a few comments will only be used once (such as her commenting about visiting Windhelm for the first time), but others will just be said much less frequently.

This way, she'll still have more variety of comments, but just won't use them quite as often. Also, RDO places more conditions on Mjoll's idle comments, preventing them from being used at possibly inappropriate times.

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AIO uses vanilla conditions. Based on the above, load the mod you want to win the conflicting records after the other. (Meaning, Load RDO after AIO if you want RDO to win. Load AIO after RDO if you want AIO to win)- Immersive Citizens - AI Overhaul (IC).

Business website templates free download html5 for mac. IC and RDO alter many of the same dialogue topics. Loading RDO after IC will incorporate the changes from both mods as RDO includes nearly all changes made by IC.- Inconsequential NPCs (IQN). Several vanilla dialogue records were altered when the author added the different responses for the hirelings in IQN. This happens when you add dialogue to an existing list of topics, and is very easy mistake to forget about.

The issue is that RDO alters these vanilla records so they'll be used with the new dialogue. Loading IQN after RDO may restrict the number of dialogue lines certain follower voice types can use, and could even potentially cause some other conflicts with the follower overhaul patches (If IQN is loaded after one of the follower overhaul patches for RDO).- Player Voicesets. Alters the 6 lines of dialogue used when blocking with low stamina. RDO edits these lines so female NPCs are not using the male grunts, and male NPCs are not using female grunts. Player Voicesets restricts these lines to be used only when you've selected a voice.- Guard Dialogue Overhaul (GDO). RDO and GDO have very few conflicts, and the changes made by GDO have been carried over into RDO.

Loading RDO after GDO will allow the changes from both mods to be applied.- Alternate Start - Live Another Life (LAL). A handful of records conflict between RDO and LAL.

RDO includes the changes made to these conflicting records by LAL, and therefore should be loaded after LAL so that changes from both mods are applied.Relationship Dialogue Overhaul.esp should be loaded AFTER the mods listed above.Load RDO BEFORE the following mods listed below:- The Choice Is Yours (Optional). Not critical.

Can be loaded before or after RDO as both mod serve the same purpose for the conflicting records; the option to refuse to help Nurelion retrieve the White Phial.- Requiem (Optional). RDO overrides a small number of records from Requiem.

Some users have reported that they noticed no difference with RDO loaded after Requiem. I only recommend loading RDO before Requiem just because I know how easy mods can mess up Requiem.

Have you ever thought to yourself “I really need a sexy follower overhaul?” And not just any kind of sexy, but the sexy that will blow your mind, rock your socks, titillate your bait, tickle your pickle? Well now you can titillate your bait, rock your socks, float your boat…well you get it.

Introducing the Sexy Follower Overhaul(PC)/Immersive Follower Framework(XB), the one stop all your needs filled for managing followers. This is the most logical, comprehensive overhaul in an itty bitty sexy package. I’m going to go into some nitty gritty details so if you don’t read what it does and break your follower AI, that’s your fault. YOU CAN’T BE SEXY IF YOU DON’T READ! You deserve to be sexy, so keep reading.

  • You can manage three active followers at any given time
  • You can manage one animal follower at any given time
  • Your followers will ride horses when you want them to (If using CH, you need to pick ONE follower horse management system, this one or CH’s. Not both. There is no other conflict)
  • Your follower’s horses can be set to graze, letting you continue on foot
  • Your followers can have new outfits set
  • Your followers will hang out and relax
  • Your followers can use potions and learn new spells
  • Followers are smarter ‘n the average bear, Yogi
  • Followers are essential (with an optional patch to allow them dead)
  • THIS WILL NOT INTERFERE WITH INIGO OR FOLLOWERS ON THEIR OWN FRAMEWORK!
  • Potential followers can be invited to hang out in your party palace*

Fallout: new vegas best faction. The mod is set up out of the box without having to tinker every aspect of your followers for hours on end, leaving you with hundreds of extra sexy minutes to actually play the game

The game itself has limits however – how can you have a troupe of ten people fit inside Windcreek or Embershard at a time?!! You can’t. So this limits you to a party of five (you, an animal, and three sexy followers). I find it unimmersive to allow more than a few people at a time to share my adventures. And you don’t want be unimmersive do you?! I thought so.

Start

You will be quietly given the Follower Management Power after you have completed the Skyrim intro/Alt Start Choice. Once you activate it (like you would a shout), you will be able to select from the options presented. You love options right? How about sexy options?! This mod totally has sexy options. Sexy Options include: Allow Followers to Ride Horses, Set Home or Call Follower if they are stuck.

Adding Followers

If you forget to dismiss a current follower on the vanilla system, you will get a notification on it that you forgot to dismiss your follower. You will need to roll back a save so that the system updates the quest. Note: We cannot be held responsible for adding a scripted mod in the middle of a current game.

Horses

If you have configured your followers to ride horses, you will be able to purchase 3 horses from Skulvar Sable-Hilt at Whiterun Stables at 500 Septims per horse. He will also teach you how to manage your horses for 100 Septims, which will present you with another power to use. When you use your War Horn power you’ll be presented with options. SEXY options. These options include setting a grazing area to unhitch your horses if you want to walk instead of ride. The side effect of having follower horses is this: if you buy the horses before having a follower to ride them, the horses will auto follow you until you set a grazing area. This is a nice way to keep track of them.

Party Palace*

You can also ask friends from around Skyrim to come join you at your party palace*. That’s right. If the person you talk to has the potential to be a follower, you can ask them to hang around and do stuff. Please note if you dismiss a current follower, you need to talk to them again and let them know it’s okay to keep hanging out where they were, otherwise they’ll head back to their home location. If you ask a potential follower who has quests or dialogues to finish up and you break that quest, you have only yourself to blame. #letsnotbestupidtogether

Being Married

Marriage partners who are followers now have a special set of skills: they will sell the junk you picked up along the way. I mean, who doesn’t want 50 scraps of paper and 20 blacksmith tongs hanging around?!! Please note that if you are running any other spouse mod, this might interfere with their duties. They’re supposed to be your partners, not your employees.

Potion Power

Followers use potions! That’s right! They use VANILLA POTIONS, NOT crafted. This is a nice way for you to not be burdened with potions, plus they won’t slurp your more powerful ones. This is a win-win situation. Simply make sure they have a standard vanilla healing potion and it will be used. Note: we do not touch vanilla potions directly – if you use mods that edit potions, those affects are going to be on your follower as well. Yummy, potions.

Stewards

No longer will your follower think “OH EM GEE! I MUST BE A STEWARD HERE!!11!!” Instead the dialogue is pulled up when you are at the location of a Hearthfire home. Hirelings are not available for this option- they are there to be paid for their work, not your house slave. Note: If you already have a Hireling as a Steward, the game will keep him or her in that alias.

Follower Spells

OldMansBeard is one sexy programmer! The idea of followers learning spells is a tad daunting. This can be a bloated feature or a streamlined feature. We decided on streamlined because bloat is never good for anyone (we prefer our mods salt-free). There are two ways to teach your follower a spell, via dialogue or handing them a specially crafted spell tome. OMB has a special set up for placing the book in the follower’s inventory: they will only learn the spell if they’ve proven to be an actual spellcaster by having actually cast a spell themselves (after all, a two handed warrior has little use for a firebolt!).

In order to do this, you must take a regular spell tome to a tanning rack and convert it into a Learning Tome. Then you either talk to the follower or hand them the tome. That’s it. Super easy. Please remember- a follower will not cast a spell if they have a two handed weapon in their hand. Spells are cast by their left hand, or sometimes right, so if you wish you can give them a dagger for their right hand.

The following spells are able to be learned:

  • Frost: Ice Spike, Ice Storm, Frostbite, Icy Spear
  • Fire: Firebolt, Flames, Fireball, Wall of Fire, Incinerate
  • Storm:Lightning Bolt, Sparks, Thunderbolt , Chain Lightning, Wall of Storms
  • Other: Conjure Familiar, Conjure Flame/Frost/Storm Atronach, Stone/Oak/Ironflesh, Lesser/Great/Steadfast Ward

Follower Combat

Followers will fight based on 2 things: their combat style and their class. These cannot be set via game. Even with SKSE, the functions don’t settle unless we reset them each time. Therefore, it is up to the OMA’s to properly set classes and combat styles for their own followers. A class is how points are distributed when leveling up. If a follower’s class is supposed to be mage, but they have more points in one handed, at some point they’re going to want to fight with a one handed weapon more. Combat has slider options for how often they will perform a spell, or fighting, and also sets for Dual Wielding. So even if you teach your follower every spell, they’re only going to use them if they want to. #followersarestubborn
Classes

Inside the CK are two values in their given Class that the PC doesn’t worry about. As you know, when you use a one handed weapon, after so many swings/connects you earn Actor Value Points in that specific tree. Afters so many points you earn a Perk which is a bonus to the fact you’ve been using that tree. During this time you also earn enough Experience Points to level up and distribute those points. You control that on yourself. The game controls what NPCs do. These weights are governed by the Class.

Classes given by Bethesda fall short of what is appropriate for NPCs, especially followers. Perks like Smithing, Alchemy and Pickpocket are wasted because NPCs don’t actively use anything from that tree. Since this mod edits for a better follower system, I have altered all the base game system to remove useless point distribution and allocated them to more useful slots. Since “light foot” is useless without actor value points into the sneak tree, so every class has the ability to allocate at least one point into sneak which should be helpful.

NPCs get 16 Skill Weight points. (The base game was 8 which leads to improper calculations later on). These weights will NOT affect the toughness of the game or interfere with combat mods. This is by far more of a patch to the vanilla framework to keep it in line with what the game actually does at run time. #omgdonelearning

Follower Outfits

You can “Clear Outfit” by which the follower you are talking to is equipped only with a silver ring. Any item you give them after they will equip if it is best, including clothing. YOU HAVE TO TRADE AN ITEM FOR THE ENGINE TO UPDATE AND KNOW THE NPC SHOULD WEAR SOMETHING. That’s an engine limitation. Also, followers can be silly and forget to wear clothing. Anyway, the clear outfit is the simplest way to force followers to wear what you hand them and the one I prefer this way personally.

Once you are at the appropriate level for other gear, you will find more dialogue opens up. If you use an unleveling mod for loot and find a full set of Daedric at level 5 you want them to wear, then set their clear outfit and hand them their items. You start with a simple robe, fur armour and iron outfits. If you are using a standalone follower that comes with their own set of gear and you clear their outfit, they will lose that gear so pay attention to the follower documentation! If you want to save that gear (because it’s specially named) then take it from them first. Followers can only have 1 outfit at a time. You can see the pictures at the end of the document if you still don’t understand. Now go strut your follower on the catwalk.

Trading

Followers have two ways to trade- Exchange, which puts items in their inventory and they’ll equip it if they think it’s best or just hang onto your junk (you jerk, Lydia isn’t a mule), or Backpack, which puts items you don’t want them wearing into another location which means a lot less crap going into locations. You are limited to 120 Backpack capacity (they carry 40 pounds extra junk per follower). Please remember that by default, the game is limited to a certain amount of memory of data for inside cells. By going over this amount, you will cause instability and crashing which is why I provide for your spouses to be vendors as well. But seriously, stop picking up everything. It’s okay to let that bucket be a bucket (Embry might have use for it, after all). Remember: only YOU can prevent stupidity.

Follower Trap Safety

For many years most of us OMA’s slap “light foot” on our custom followers to make sure they don’t trigger traps, but the perk doesn’t activate unless the person with it has 40 points in sneak. Ugh. Makes it useless for us to slap on, so instead I’ve done something else which still leads to followers not setting off most traps. It’s a good idea to ask them to wait while you scope the area and disable traps yourself and then ask them to continue. Please note this only works on traps that are labeled with “Bear trap” or “trigger trap base.” No, I don’t have time to comb through EVERY trap in the world ever made by Skyrim, so whichever traps that you, the player, can usually not trigger with the right perk, your followers should be good as well. I’m not about to create bloated scripted events to handle this so be smart about the fact that even the smartest of people can bumble into traps. #Level9Immersion

Followers Relax

Nothing like telling your followers to stick around and have them hang out. Your Follower Management power allows you to Set Home which places a special marker in the location for them to hang around, or call them to you or to home. You can set your Home anywhere, even at your camp outside! Please, please PLEASE. when you call for your follower AT your home, take a step to the left or right. Sometimes the offset given for the spell gets silly and you end up with a warping follower. The way I have it set up is very very very very small papyrus fragment and I refuse to bloat the mod #fightthewater
Follower Enchanted Items

Followers only benefit from very specific enchants, notably fortify health, magicka, stamina and their rates, carry weight (although this is buggy so use their backpacks instead you rotten pack muler), fortify unarmed damage, resist to magic types and waterbreathing…well they can’t drown anyway but this causes them to not surface. If you insist on using mods that bloat how many enchants you can wear and your followers wear, YOU run the risk of destabilising your game.

Unstuck Me You Cad!

Debugging- Followers can sometimes get stuck which sucks. Their packages wont update and they do stupid things. Simply walk up to them and say “Let’s Chat!” You are then offered a choice to tell them a joke. They will laugh and the game evaluates their packages. This will help if they are still following you when they should be sandboxing. I decided to go this route so that your game isn’t constantly being asked to register update events. Much more elegant and besides, who doesn’t love it when someone laughs at your jokes. #whoneedsCicero

Ending Thoughts

This is to be super lore friendly, immersive and sexy af. You don’t spend hours with your friends dressing them up and rearranging their real life skills do you? NO. You accept them as is. If you can’t handle super sexy lore friendly immersive followers, this mod is not for you.

Load Order –

NPC/PC Immersion Mods

Relationship Dialogue Overhaul (if using)
Cutting Room Floor (if using)
Immersive Follower Framework
IFF/RDO Patch (if using both)

PC users can use this link for how we configure PC LO’s – PC LO Document

Console users please refer to your LLO Document – LLO Document

* Party Palace not included

Credits

Vader and Tarshana for the initial Idea

Tarshana: initial follower framework set up, horses, outfits, let’s chat/update function, backpack and saddlebag options

OMB: scripting work and idea guru for potions and spell tomes, fixes to the DB and Serana follower framework, adjustments to the Stewards and hooking the mod into the USSEP fixes so that everything runs peachy keen

Testers: OMB, Tarsh, Kojo, Ender, Doc, DeusZERO and Chris