Cryptark For Mac

  понедельник 20 апреля
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Cryptark For Mac 9,3/10 9656 votes

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Alientrap Games Inc.
Private
IndustryVideo games
Founded2002
FounderLee Vermeulen
Headquarters
Toronto, Ontario
,
ProductsNexuiz, Capsized, Apotheon
WebsiteAlientrap.com

Alientrap Games Inc. (commonly referred to as just Alientrap) is an independent video game developer led by Lee Vermeulen and Jesse McGibney. It has released the games Nexuiz, Capsized, Apotheon, and Cryptark.

Games developed[edit]

  • Nexuiz – Windows, Mac OS X, Linux (2005)
  • Capsized – Windows, Mac OS X, Linux, XBLA (2011)
  • Autocraft – Windows (2014)
  • Apotheon – Windows, PlayStation 4 (2015)
  • Maximum Override – Windows (2016)
  • Cryptark – Windows, PlayStation 4 (2016)
  • Modbox – Windows (HTC Vive, Oculus Rift) (2016)

Nexuiz[edit]

Alientrap was founded in 2002 by Lee Vermeulen to develop Nexuiz, a first-person shooter built on Quake engine derivative DarkPlaces.[1]

During the development of Nexuiz, the Alientrap team consisted of head designer Vermeulen, Darkplaces engine programmer Forest Hale, programmer Andreas 'Black' Kirsch, and a variety of contributing artists and level designers. It was released as free software under the GPL in 2005.[2]Nexuiz was later remade as a commercial product in 2012, published by THQ.[citation needed]

Capsized[edit]

Alientrap re-formed in 2009 under Lee Vermeulen to create a new game, Capsized, in collaboration with Jesse McGibney. Vermeulen started the project as a computer science student at the University of Saskatchewan bringing on McGibney, a longtime friend then studying illustration at Sheridan College. Vermeulen served as programmer and McGibney as art designer, while sound design was handled by freelancers.[3]

Both Vermeulen and McGibney submitted an early version of Capsized as their final undergraduate assignment,[1] and continued development full-time after graduation as Alientrap Games Inc. Capsized was released in April 2011 on Steam and is in development for iOS and Android platforms.[3]

Apotheon[edit]

In mid-2011, Alientrap began work on Apotheon, an action role-playingmetroidvania game set in ancient Greece. Art designer Jesse McGibney drew inspiration from the painting style of ancient Greek pottery. Alientrap director Lee Vermeulen compared the free-roaming level design of Apotheon to that of the classic action-adventure game Castlevania: Symphony of the Night.[3]Apotheon was released on February 3, 2015, for Linux, OS X, Microsoft Windows, and PlayStation 4.[4]

Cryptark[edit]

On June 20, 2017, Alientrap released CryptarkMaplestory m auto quest bot. on Steam and the PS4 store. It is a side-scrolling 2d roguelike that tasks players with boarding and fighting inside large alien spaceships so they can be salvaged.

References[edit]

  1. ^ ab'Epic Brew Interviews 'Capsized' Developer, Lee Vermeulen'. Epic Brew. 9 September 2011. Retrieved 12 April 2012.
  2. ^'Forest Hale interview about Nexuiz and open-source'. TimeDoctor Dot Org. 23 March 2010. Retrieved 14 April 2012.
  3. ^ abcJohnstone, Cody (22 December 2011). 'Interview – Alien Trap talks Capsized and Apotheon'. Gamesugar. Retrieved 12 April 2012.
  4. ^'AlienTrap Games - Apotheon Press Kit'. Alientrap. February 3, 2015. Retrieved February 7, 2015.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Alientrap&oldid=929848048'
– Compression : .rar
– Language : English
– Total Size : 0.52 GB
– System Requirements : MINIMUM:
Cryptark review
OS: XP/Vista/Windows 7
Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
Memory: 1 GB RAM
Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
DirectX: Version 9.0c
Cryptark is a 2D roguelike shooter that challenges players with boarding and neutralizing procedurally generated alien starships to earn income for their Privateering enterprise. Purchase improved equipment and weapons to tackle more dangerous targets, but be cautious as failure will result in a loss of investment and profit. The decaying alien arks will defend themselves from intruders with a wide arsenal of cyborg monstrosities, robotics, and security systems, all obstacles that must be surpassed to achieve victory, the destruction of the ship’s central System Core.
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