Sims 4 Packages Folder
Download anime porco rosso sub indo. All of the tools and installation instructions you will need to know for getting setup with Python can be found from here:
If the link above does not work, these are the Tools you will need:
- Python 3.7
- Sims 4 uses Python 3.7 specifically
- Download and install Python into a folder you will remember, with no spaces in the entire path
- example path:
C:Python37
- example path:
- PyCharm (Community Edition)
- Any version will work, even the latest!
- Git
- This will be used for cloning GitHub repositories
- Alternative to Git, you can download the source files from the latest release.
Make sure that each mod package is unzipped and in a folder format (also make sure that there are no subfolders in which the mod presides. Consider the example below: Sims 4 Mods.mod folder name. folder.mod files. Here the mod files should be in the following format. See inside the folder and look at what you have in there – those are the downloaded items. Normally, you will only see files that end with.package. This precise.
Tools you will need:
- Sims 4 Studio
- Download the version that matches your operating system.
How to use Sims 4 Studio:
- Open The Sims 4 Studio and enter a Creator Name in the bottom corner.
Create an empty package file:
- Open the Tools menu at the top
- Click the
Create Empty Package
option
Import vanilla Sims 4 Tuning files into your package file:
- Open the Tools menu at the top
- Click the
Extract Tuning
option, wait for it to load. - Locate the Tuning file you wish to import by name. Hint: Tuning file types are determined by the folder they are in i.e. Interaction tuning files are in
interaction/
- Click the
Add to current package
button.
Edit vanilla Tuning files
- To edit a vanilla tuning file, follow the steps above to import the tuning file you wish to edit.
- Open the file by clicking it in the left window. You should now see the xml of the file, or the Data in a pretty format
- If you do not see the xml, switch to the XML tab
- Make the changes you want to make (See the Custom Interactions tutorial in this wiki for more info on editing interactions.)
Creating your own Tuning files
- In order to create your own tuning files, it is a good idea to import one of the vanilla tuning files to work with.
- Once you do this, you will need a unique Hexidecimal Identifier.- To get a unique hexidecimal identifier
- Open the Tools menu at the top
- Click the
Hash Generator
option. - Enter the name of your tuning file (with no spaces, use underscores instead) into the
Text
box underHash Text
- At this point, you should see a unique
FNV64
identifier for your tuning file. (It is generated based on the text, entering the same text will result in the same identifier.
- Copy the
FNV64
value to the clipboard. - Back in your package file, right click the imported vanilla tuning file, click
Duplicate
- Enter the copied
FNV64
value into theInstance
field. Leave theGroup
field alone.
- You should now have a duplicate tuning file with the
Instance
identifier set to yours. You may now delete the original tuning file.
- Back in the Hash Generator, at the bottom, switch the Mode to Decimal.
- Copy the
FNV64
value (It should contain only numbers, no letters) - Go back to your package file once more.
- Click on your created tuning file to open it.
- Navigate to the XML tab on the right.
- At the top of your tuning file, replace the
s
attribute of theI
element with the copiedFNV64
value- Example tuning file:
<I c='..' i='interaction' m='..' n='..' s='203208'>
- Example tuning file:
- Once that is complete, you have created your very own unique tuning file.
How do you Create a Mod Using The Sims 4 Community Library (S4CL)?
- Create a repository based off of the Template Project by pulling the Template down to your Machine and pushing the code to a new repository.
- Use the green button in the top right The Main Page to download this project as a zip file.
- In your project, create another directory called
S4CL
. - Open the downloaded project and copy the
Scripts/sims4communitylib
folder into theS4CL
folder we created in the previous step. The folder structure should then be:<Your Project>/S4CL/sims4communitylib
- Right click the
S4CL
folder -> Mark Directory as -> Sources Root- The
S4CL
folder should turn a blue color and thesims4communitylib
folder should look like a folder with a dot (In other words, it should NOT be blue).
- The
- Your folder structure should look like this:
<Your Project>/S4CL/sims4communitylib
at this point. - Ensure you list in the description of your mod a link to the github releases (You may even link a specific release to ensure compatibility.)
- Ensure you properly attribute S4CL and its author according to the license located at the bottom of this readme.
- YOU DO NOT HAVE MY PERMISSION TO BUNDLE S4CL INTO YOUR OWN MOD. So don't do it. Redirect the users of your mod to the github repository or releases pages instead.
Clone this wiki locally
Sims 4 Game Help Categories: | |
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Custom Content Installation Gameplay Guides Technical & Graphics Issues Miscellaneous Issues | |
MTS Help Q&A Forums |
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Installing Sims 4 CC
In general, most modifications in The Sims 4 will be delivered as .package files. These usually have a '.package'- extension and are often packed with a compression tool. Therefore, the downloads have often he ZIP or RAR format. While you can open ZIP-Files without problems with the built-in Zip-Extractor of Windows 7/8/8.1, you have to download additional software for RAR-Files.
Installing Sims 4 Package Files
Extracting ZIP/RAR Files
Once you've downloaded the compressed modification, you have to extract the containing package-files. To do this simply use the right click menu. Perform a right click on the compressed file, goto '7-Zip' and select 'Extract Here'. That's it, you have now the package-file.
Installing Package Files
Cut and paste the file(s) into your Mods folder:
- Windows XP: Documents and Settings(Current User Account)My DocumentsElectronic ArtsThe Sims 4Mods
- Windows Vista/7/8/8.1/OS X: Users(Current User Account)DocumentsElectronic ArtsThe Sims 4Mods
- Windows 10: Users(Current User Account)DocumentsElectronic ArtsThe Sims 4Mods
Installing Game Mods (.pyo/.py)
Script and Core mods modify game files by custom python scripts. These do NOT get unzipped!
Cut and paste the ZIP or RAR into your Mods folder:
- Windows XP: Documents and Settings(Current User Account)My DocumentsElectronic ArtsThe Sims 4Mods
- Windows Vista/7/8/8.1: Users(Current User Account)DocumentsElectronic ArtsThe Sims 4Mods
- Windows 10: Users(Current User Account)DocumentsElectronic ArtsThe Sims 4Mods
Playing The Sims 4
If you have completed all these steps, you can now start the game.Now a popup window will appear with all loaded modifications, categorized by NON-SCRIPT-MODS and SCRIPT-MODS. If you don't want to see this window again, you just need to uncheck 'View at game start'.
- To activate Script-Mods, you have to check 'Script-Mods:' in the game options.